RS-8978Modded server
Outback Modded 7x | AU/OCE
Online 157.211.49.86:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 19 October, 07:22 UTC, in 5d 4h. Its weekly schedule tag · low confidence
Coming wipes
- T− 5d 4hMon 19 Oct, 07:22 UTC
- T− 12d 4hMon 26 Oct, 07:22 UTC
- T− 19d 4hMon 2 Nov, 07:22 UTC
- T− 22d 16hThu 5 Nov, 19:00 UTCFW
- T− 26d 4hMon 9 Nov, 07:22 UTC
- T− 33d 4hMon 16 Nov, 07:22 UTC
- T− 40d 4hMon 23 Nov, 07:22 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:22 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 21:28 UTC FW12d ago | 0 | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Outback Modded 7x | AU/OCE?
On 50 slots, Outback Modded 7x | AU/OCE has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 2. At 06:00 UTC it was busiest in the last 48 hours, averaging 0 players.
How is Outback Modded 7x | AU/OCE ranked?
The last seven days of player hours place Outback Modded 7x | AU/OCE at #8,978, in the top 40% of ranked servers.
Tags, lists, and filters
Where does Outback Modded 7x | AU/OCE show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Outback Modded 7x | AU/OCE among their servers: Rust servers in Oceania and Top modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How should you read the tags on Outback Modded 7x | AU/OCE?
Published by Outback Modded 7x | AU/OCE for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): A weekly wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Outback Modded 7x | AU/OCE?
The map on Outback Modded 7x | AU/OCE is procedural, size 4,500, seed 1337, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does Outback Modded 7x | AU/OCE run for rules and settings?
Gather rates on Outback Modded 7x | AU/OCE are 7x, according to its own title. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Outback Modded 7x | AU/OCE running?
Rust network protocol 2634 and build 166652 is what Outback Modded 7x | AU/OCE runs, on Windows. The protocol must match for you to join; Steam will update your game.
Is Outback Modded 7x | AU/OCE lag-free?
Over the last two days, it ran at an average of 143 server fps, minimum 98. Its entity count reached 202,823, including buildings, deployables and all other objects. Memory usage peaked at 5,232 MB. A climbing entity count and low fps are the source of the lag players feel.
Where can Outback Modded 7x | AU/OCE be found?
The name of Outback Modded 7x | AU/OCE points to Oceania, though no region tag is published. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 157.211.49.86:28015.
How reliable is Outback Modded 7x | AU/OCE?
Right now, Outback Modded 7x | AU/OCE is up and running. Based on the uptime it reports, the last restart was roughly 41 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What can you expect on wipe day on Outback Modded 7x | AU/OCE?
Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.
On what schedule does Outback Modded 7x | AU/OCE wipe?
The recorded wipes for Outback Modded 7x | AU/OCE are too few to confirm its schedule, so the prediction follows its tag. The upcoming wipe is set for Monday 19 October at 07:22 UTC. The world it is running now dates from 43 hours ago. Weekly wipes are stated in the server's tags.
Connection
What are the steps to join Outback Modded 7x | AU/OCE?
Use the console: open Rust, press F1, and type client.connect 157.211.49.86:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.