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Live Servers11,636 Players72,287 Populated3,887 Fresh wipes · 3h150 Scanevery 5 min

RS-15919Modded server

A Sharkbite test server

Online 157.85.85.10:22459 checked 10m ago

moddedoxide
Connect
Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:12 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is A Sharkbite test server?

A Sharkbite test server is showing 0 players on 25 slots right now. The average over the last seven days comes to 0 players.

Where does A Sharkbite test server sit in the rankings?

On player hours across seven days, A Sharkbite test server is #15,919, inside the top 72% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry A Sharkbite test server?

On these Top Rust Servers lists you will find A Sharkbite test server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Sharkbite test server?

Published by A Sharkbite test server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp25 (Max players): It has 25 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on A Sharkbite test server?

A Sharkbite test server runs a procedural map of size 3,600 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What settings and rules does A Sharkbite test server use?

No gather rate is given in the name A Sharkbite test server. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.

About the server

What version is A Sharkbite test server running?

A Sharkbite test server uses Rust network protocol 2634 and build 167231 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does A Sharkbite test server perform?

Over the last two days, it ran at an average of 111 server fps, minimum 74. Its entity count reached 69,185, including buildings, deployables and all other objects. At its highest, it consumed 5,115 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

Where can A Sharkbite test server be found?

There is no region published by A Sharkbite test server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 157.85.85.10:22459.

Is A Sharkbite test server currently online?

The server A Sharkbite test server is currently online. The uptime it gives suggests a restart around 6 days 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 4 October 2026.

Wipe details

What happens on wipe day on A Sharkbite test server?

Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.

On what schedule does A Sharkbite test server wipe?

Too few wipes are recorded for A Sharkbite test server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 3 hours ago.

Joining the server

What is the process to join A Sharkbite test server?

To connect manually, open the console with F1 and type client.connect 157.85.85.10:22459. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp25
Max players It has 25 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build Game build: 167231.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.