RS-15977Modded server
Testserver
Online 157.85.85.43:23120 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 15:21 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Testserver?
On 10 slots, Testserver has 0 players at this moment. Over the past seven days, the average player count was 0.
What is the ranking of Testserver?
The last seven days of player hours place Testserver at #15,977, in the top 71% of ranked servers.
Tags and filters
Where does Testserver appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Testserver: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Testserver?
The game's server browser reads the tags that Testserver publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Testserver?
The map on Testserver is procedural, size 1,500, seed 50000, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Testserver use?
The name Testserver does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What version is Testserver running?
On Linux, Testserver operates Rust network protocol 2633 and build 165217. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on Testserver?
Its average server fps over the last 48 hours was 235, with a low of 222. The maximum entities it carried was 8,315, covering buildings, deployables and the rest. Its memory use reached 3,086 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Testserver?
No region is published by Testserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 157.85.85.43:23120.
What is the uptime of Testserver?
The server Testserver is currently online. Based on the uptime it reports, the last restart was roughly 12 days 3 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 1 October 2026.
Wipe cycle
What happens on wipe day on Testserver?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak.
When does Testserver wipe?
Not enough wipe data exists yet to identify the rhythm of Testserver. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 5 hours ago.
Joining the server
What are the steps to join Testserver?
To connect manually, open the console with F1 and type client.connect 157.85.85.43:23120. Or click Launch Rust on this page to open Rust through Steam and connect directly.