Top Rust ServersObservatory · live
Live Servers11,642 Players54,306 Populated3,491 Fresh wipes · 3h134 Scanevery 5 min

RS-15986Modded server

A Shockbyte Rust Server

Online 157.85.85.86:23068 checked 7m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,986
top 71%
Last wipe
12d ago
no schedule published
Next wipe
T− 22d 19h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. T− 22d 19hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on A Shockbyte Rust Server?

On 10 slots, A Shockbyte Rust Server has 0 players at this moment. The average over the last seven days comes to 0 players.

How is A Shockbyte Rust Server ranked?

On player hours across seven days, A Shockbyte Rust Server is #15,986, inside the top 71% of all ranked servers.

Server tags and lists

Where does A Shockbyte Rust Server appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find A Shockbyte Rust Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads the tags that A Shockbyte Rust Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

Which map is running on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000, created by the game, is in use on A Shockbyte Rust Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does A Shockbyte Rust Server use?

The name A Shockbyte Rust Server does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

About the server

What Rust version is A Shockbyte Rust Server on?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 166494 with Linux as its system. The protocol must match for you to join; Steam will update your game.

What is the performance like on A Shockbyte Rust Server?

The last 48 hours saw it average 232 server fps, never going under 218. The maximum entities it carried was 8,240, covering buildings, deployables and the rest. Its memory use reached 2,759 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.85.86:23068 is its address.

What is the uptime of A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is up and running. The uptime it gives suggests a restart around 12 days 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 30 September 2026.

Wipe details

What happens on wipe day on A Shockbyte Rust Server?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 4 hours in.

How often does A Shockbyte Rust Server wipe?

A single monthly wipe, the force wipe, is all A Shockbyte Rust Server does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 12 days 5 hours ago.

How to join

How can I connect to A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 157.85.85.86:23068. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players It has 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.