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Live Servers11,677 Players76,692 Populated3,976 Fresh wipes · 3h172 Scanevery 5 min

RS-16008Modded server

After the war... What happened?

Offline 157.85.86.51:26079 checked 7d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#16,008
top 72%
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on After the war... What happened??

Currently, After the war... What happened? is offline; the last sighting was 7 days 19 hours ago.

How is After the war... What happened? ranked?

The last seven days of player hours place After the war... What happened? at #16,008, in the top 72% of ranked servers. It is #635 among quad servers.

Server tags and lists

Where does After the war... What happened? show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count After the war... What happened? among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on After the war... What happened??

Published by After the war... What happened? for the game's server browser to read: gmsoftcore (Game mode): Softcore ruleset, which is easier; mp40 (Max players): There are 40 slots; ts4 (Group limit): No more than 4 players per team; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

Which map is running on After the war... What happened??

A procedural map of size 3,000 with seed 50000, created by the game, is in use on After the war... What happened?. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does After the war... What happened? use?

The name After the war... What happened? does not state a gather rate. A maximum of 4 players per group applies (quad). You play softcore, Facepunch's more forgiving mode: part of your loot is retained. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on After the war... What happened??

Rust network protocol 2633 and build 165217 is what After the war... What happened? runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can After the war... What happened? be found?

A region is not published by After the war... What happened?. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.86.51:26079 is its address.

How reliable is After the war... What happened??

Currently offline is After the war... What happened?, last seen 7 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

How often does After the war... What happened? wipe?

Not enough wipe data exists yet to identify the rhythm of After the war... What happened?. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 40 days 13 hours ago.

Joining the server

What is the process to join After the war... What happened??

Use the console: open Rust, press F1, and type client.connect 157.85.86.51:26079. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode Softcore ruleset, which is easier.
mp40
Max players There are 40 slots.
ts4
Group limit No more than 4 players per team.
v2633
Protocol Protocol 2633 is required to join; your game must be on the same version.
cs165217
Build The game build is 165217.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.