RS-15828Modded server
testing
Online NA 157.85.86.76:21595 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA, and #374 of the duo servers (top 88%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 10:42 UTC1h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on testing?
On 20 slots, testing has 0 players at this moment. The average over the last seven days comes to 0 players. The busiest point in the last 48 hours was 11:00 UTC, when it averaged 0 players.
How is testing ranked?
On seven-day player hours, testing ranks #15,828 overall, in the top 72% of ranked servers and #1,554 across North America. In the duo category, it ranks #374.
Tags and filters
Where does testing show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include testing: Duo-limited Rust servers, ranked by live players, Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What is the meaning of the tags on testing?
The game's server browser reads the tags that testing publishes: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Player slots: 20; ts2 (Group limit): Team size is capped at 2; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): A weekly wipe; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on testing?
The map on testing is procedural, size 1,000, seed 50000, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.
Which settings and rules apply on testing?
The name testing does not state a gather rate. Up to 2 players are allowed per group (duo). You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. The server runs with VAC on.
About the server
What version is testing running?
testing uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the performance like on testing?
Its average server fps over the last 48 hours was 240, with a low of 240. Its entity count reached 2,918, including buildings, deployables and all other objects. Its memory use reached 2,857 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for testing?
Its NA tag is how testing lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 157.85.86.76:21595.
Is testing currently online?
testing is online at the moment. Based on the uptime it reports, the last restart was roughly 22 minutes ago. Its first appearance in Top Rust Servers was on 16 October 2026.
Wipe schedule
When does testing wipe?
Too few wipes are recorded for testing to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 1 hours ago. Weekly wipes are stated in the server's tags.
How to join
What is the process to join testing?
To connect manually, open the console with F1 and type client.connect 157.85.86.76:21595. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://discord.com/invite/BGKzykfwEC.