Top Rust ServersObservatory · live
Live Servers11,472 Players40,519 Populated3,247 Fresh wipes · 3h88 Scanevery 5 min

RS-7090Modded server

ViperVille

Online 157.85.87.39:27082 checked 11m ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#7,090
top 32%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.511.5209:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW12d ago 2 – running 0
Sat 26 Sep, 16:42 UTC17d ago 2 held half 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on ViperVille?

ViperVille is showing 0 players on 40 slots right now. A seven-day average of 0 players was reached, peaking at 2. At 19:00 UTC it was busiest in the last 48 hours, averaging 2 players.

How is ViperVille ranked?

The last seven days of player hours place ViperVille at #7,090, in the top 32% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry ViperVille?

On these Top Rust Servers lists you will find ViperVille: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on ViperVille?

The game's server browser reads the tags that ViperVille publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): It has 40 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What is the map on ViperVille?

A procedural map of size 3,000 with seed 50000, created by the game, is in use on ViperVille. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on ViperVille?

The name ViperVille does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

About the server

What is the Rust version on ViperVille?

ViperVille uses Rust network protocol 2634 and build 167584 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

How well does ViperVille perform?

Over the last two days, it ran at an average of 167 server fps, minimum 115. At its peak, it held 49,414 entities: everything from buildings to deployables and more. Memory usage peaked at 4,989 MB. Players feel lag when fps drops and entities increase.

What is the server location for ViperVille?

No region is published by ViperVille. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.87.39:27082 is its address.

Is ViperVille currently online?

The server ViperVille is currently online. The uptime it gives suggests a restart around 36 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on ViperVille?

Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 23 hours after it began. Half the peak was held until the next wipe in 100% of recent wipes.

On what schedule does ViperVille wipe?

The record holds too few wipes to determine ViperVille's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 14 hours ago.

Joining the server

What are the steps to join ViperVille?

To connect, start Rust, hit F1, and enter client.connect 157.85.87.39:27082. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players It has 40 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167584
Build Running game build 167584.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.