RS-6602Modded server
1v1v1
Online 157.85.87.80:22970 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:15 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on 1v1v1?
1v1v1 is showing 0 players on 3 slots right now. A seven-day average of 0 players was reached, peaking at 2. At 12:00 UTC it was busiest in the last 48 hours, averaging 0 players.
Where does 1v1v1 sit in the rankings?
The last seven days of player hours place 1v1v1 at #6,602, in the top 29% of ranked servers.
Tags and filters
Where does 1v1v1 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count 1v1v1 among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on 1v1v1?
The game's server browser reads the tags that 1v1v1 publishes: gmrust (Game mode): Standard survival, as in Rust; mp3 (Max players): It has 3 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on 1v1v1?
The map on 1v1v1 is procedural, size 2,500, seed 1, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.
Which settings and rules apply on 1v1v1?
You will not find a gather rate in the name 1v1v1. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is 1v1v1 running?
1v1v1 uses Rust network protocol 2634 and build 166586 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Is 1v1v1 lag-free?
Over the last two days, it ran at an average of 219 server fps, minimum 188. Its entity count reached 29,899, including buildings, deployables and all other objects. Memory usage peaked at 6,980 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the location of 1v1v1?
No region is published by 1v1v1. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.87.80:22970 is its address.
How reliable is 1v1v1?
1v1v1 is online at the moment. Based on the uptime it reports, the last restart was roughly 11 days 7 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on 1v1v1?
Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does 1v1v1 wipe?
The record holds too few wipes to determine 1v1v1's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 9 hours ago.
Connection
How can I connect to 1v1v1?
To connect manually, open the console with F1 and type client.connect 157.85.87.80:22970. Or click Launch Rust on this page to open Rust through Steam and connect directly.