RS-15015Modded server
ZCheckServer
Offline 157.85.89.95:28855 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on ZCheckServer?
ZCheckServer is offline at this moment; the last signal was 29 days 20 hours ago.
What is the ranking of ZCheckServer?
Ranked #15,015 on seven-day player hours, ZCheckServer is in the top – of all ranked servers.
Tags and filters
Where does ZCheckServer show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include ZCheckServer: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on ZCheckServer?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp22 (Max players): Player slots: 22; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags ZCheckServer publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on ZCheckServer?
A procedural map, created by the game, is in use on ZCheckServer.
What settings and rules does ZCheckServer use?
You will not find a gather rate in the name ZCheckServer. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What version is ZCheckServer running?
On Linux, ZCheckServer operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of ZCheckServer?
No region is published by ZCheckServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 157.85.89.95:28855.
Is ZCheckServer currently online?
ZCheckServer is offline now; the last time it was seen was 29 days 20 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
How often does ZCheckServer wipe?
Too few wipes are recorded for ZCheckServer to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 33 days 9 hours ago.
How to join
How can I connect to ZCheckServer?
To connect manually, open the console with F1 and type client.connect 157.85.89.95:28855. Or click Launch Rust on this page to open Rust through Steam and connect directly.