Top Rust ServersObservatory · live
Live Servers11,615 Players50,786 Populated3,436 Fresh wipes · 3h124 Scanevery 5 min

RS-16224Modded server

Hop Town Studio - Roleplay Media

Offline 157.85.90.101:28015 checked 18d ago

moddedoxide
Connect
Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#16,224
top 71%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 00:22 UTC28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Hop Town Studio - Roleplay Media?

Hop Town Studio - Roleplay Media is offline at this moment; the last signal was 18 days 18 hours ago.

What is the ranking of Hop Town Studio - Roleplay Media?

On player hours across seven days, Hop Town Studio - Roleplay Media is #16,224, inside the top 71% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Hop Town Studio - Roleplay Media?

These Top Rust Servers lists include Hop Town Studio - Roleplay Media: Top modded Rust servers, Best Rust build servers, Rust creative and build servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Hop Town Studio - Roleplay Media?

The game's server browser reads the tags that Hop Town Studio - Roleplay Media publishes: gmrust (Game mode): Standard survival, as in Rust; mp125 (Max players): Player slots: 125; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Creative mode: no resource gathering, build freely; ^k (Build server): Build and test base designs; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on Hop Town Studio - Roleplay Media?

The map on Hop Town Studio - Roleplay Media is procedural, size 4,750, seed 966214, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Hop Town Studio - Roleplay Media?

No gather rate is given in the name Hop Town Studio - Roleplay Media. The group limit is the game's default of 8 players. build & creative is the game mode, building without gathering, in a sandbox. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server details

What version is Hop Town Studio - Roleplay Media running?

Rust network protocol 2633 and build 163794 is what Hop Town Studio - Roleplay Media runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can Hop Town Studio - Roleplay Media be found?

There is no region published by Hop Town Studio - Roleplay Media. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 157.85.90.101:28015.

What is the uptime of Hop Town Studio - Roleplay Media?

The server Hop Town Studio - Roleplay Media is down at the moment, with its last appearance 18 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What happens on wipe day on Hop Town Studio - Roleplay Media?

The average busiest count over recent wipes is 0 players. The latest wipe saw its highest player count 0 hours in.

When does Hop Town Studio - Roleplay Media wipe?

The record holds too few wipes to determine Hop Town Studio - Roleplay Media's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 23 hours ago.

Joining the server

How can I connect to Hop Town Studio - Roleplay Media?

To connect manually, open the console with F1 and type client.connect 157.85.90.101:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp125
Max players Player slots: 125.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs163794
Build The game build is 163794.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative Creative mode: no resource gathering, build freely.
^k
Build server Build and test base designs.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.