RS-16010Modded server
The Thursday Problem
Offline 157.85.90.161:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on The Thursday Problem?
Currently, The Thursday Problem is offline; the last sighting was 10 days 2 hours ago.
What is the ranking of The Thursday Problem?
Ranked #16,010 on seven-day player hours, The Thursday Problem is in the top 71% of all ranked servers.
Tags, lists, and filters
Where does The Thursday Problem appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count The Thursday Problem among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on The Thursday Problem?
Published by The Thursday Problem for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp75 (Max players): Player slots: 75; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on The Thursday Problem?
The map on The Thursday Problem is procedural, size 4,500, seed 1163496358, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on The Thursday Problem?
No gather rate is given in the name The Thursday Problem. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is inactive.
About the server
What version is The Thursday Problem running?
On Linux, The Thursday Problem operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
Where can The Thursday Problem be found?
No region is published by The Thursday Problem. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.90.161:28015 is its address.
Is The Thursday Problem currently online?
Currently offline is The Thursday Problem, last seen 10 days 2 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
How often does The Thursday Problem wipe?
The record holds too few wipes to determine The Thursday Problem's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 33 days 23 hours ago.
How to join
What are the steps to join The Thursday Problem?
To connect, start Rust, hit F1, and enter client.connect 157.85.90.161:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://cdn.discordapp.com/icons/1516835928872587374/f7d24e4228c4bf8c28b854e01a42c2f4.webp?size=2048.