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Live Servers11,500 Players44,340 Populated3,350 Fresh wipes · 3h94 Scanevery 5 min

RS-15960Modded server

QCManiac

Online 157.85.91.105:29328 checked 12m ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,960
top 71%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:22 UTC10d ago 3 – running 0
Fri 2 Oct, 07:09 UTC12d ago 3 – 1.8 days 0
Sun 27 Sep, 00:02 UTC17d ago 2 halved by day 4 5.3 days 0
Mon 21 Sep, 03:49 UTC23d ago 3 held half 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on QCManiac?

QCManiac is showing 0 players on 40 slots right now. Over the past seven days, the average player count was 0.

Where does QCManiac sit in the rankings?

Ranked #15,960 on seven-day player hours, QCManiac is in the top 71% of all ranked servers.

Tags and filters

Where does QCManiac show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find QCManiac: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on QCManiac?

The game's server browser reads the tags that QCManiac publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on QCManiac?

A procedural map of size 2,000 with seed 50000, created by the game, is in use on QCManiac. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What does QCManiac run for rules and settings?

You will not find a gather rate in the name QCManiac. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

About the server

What version is QCManiac running?

On Linux, QCManiac operates Rust network protocol 2634 and build 166652. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does QCManiac perform?

The last 48 hours saw it average 227 server fps, never going under 206. The maximum entities it carried was 18,737, covering buildings, deployables and the rest. At its highest, it consumed 4,458 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the server location for QCManiac?

No region is published by QCManiac. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 157.85.91.105:29328.

Is QCManiac currently online?

QCManiac is online at the moment. Based on the uptime it reports, the last restart was roughly 10 days 2 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 21 September 2026.

Wipe cycle

What can you expect on wipe day on QCManiac?

Across recent wipes, the busiest times averaged 3 players. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 4.

When does QCManiac wipe?

Wipes on QCManiac follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 6 hours ago.

Connection

How can I connect to QCManiac?

To connect manually, open the console with F1 and type client.connect 157.85.91.105:29328. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build Running game build 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.