RS-5977Modded server
Shockbyte
Offline 157.85.91.179:26703 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC20h ago | – | – | – | 1 |
| Mon 12 Oct, 21:41 UTC1d ago | – | – | – | 0 |
| Sun 11 Oct, 14:15 UTC3d ago | – | – | – | 1 |
| Sun 11 Oct, 12:41 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 12:52 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 22:33 UTC4d ago | – | – | – | 1 |
| Thu 8 Oct, 23:59 UTC5d ago | – | – | – | 1 |
| Tue 6 Oct, 23:13 UTC7d ago | – | – | – | 1 |
| Mon 5 Oct, 22:24 UTC8d ago | – | – | – | 1 |
| Sun 4 Oct, 21:41 UTC9d ago | – | – | – | 1 |
| Sun 4 Oct, 18:27 UTC10d ago | 1 | – | 1.2 days | 1 |
| Sun 4 Oct, 11:22 UTC10d ago | 1 | – | 0.3 days | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Shockbyte?
Shockbyte is offline at this moment; the last signal was 18 hours ago. Its seven-day average is 1 players, with a peak of 2. Over the last 48 hours, the peak hour was 22:00 UTC, with an average of 1 players.
Where does Shockbyte sit in the rankings?
Ranked #5,977 on seven-day player hours, Shockbyte is in the top 27% of all ranked servers.
Tags and filters
Where does Shockbyte show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Shockbyte among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 24 hours.
How should you read the tags on Shockbyte?
The game's server browser reads the tags that Shockbyte publishes: gmhardcore (Game mode): It uses the harsher hardcore ruleset; mp1 (Max players): It has 1 slots; ts0 (Group limit): No teams are allowed; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Running game build 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Shockbyte?
The map on Shockbyte is procedural, size 3,000, and generated by the game.
What settings and rules does Shockbyte use?
No gather rate is given in the name Shockbyte. No group limit is published. You play hardcore, Facepunch's toughest setting. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.
About the server
What version is Shockbyte running?
Shockbyte uses Rust network protocol 2634 and build 167584 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Shockbyte perform?
The last 48 hours saw it average 230 server fps, never going under 224. Its entity count reached 45,625, including buildings, deployables and all other objects. Its memory use reached 2,471 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Shockbyte?
There is no region published by Shockbyte. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.91.179:26703 is its address.
How reliable is Shockbyte?
The server Shockbyte is down at the moment, with its last appearance 18 hours ago. Based on the uptime it reports, the last restart was roughly 1 hours ago. It spent 56 of the last 168 hours online across 7 days, giving 33% uptime. The first time Top Rust Servers saw it was on 3 October 2026.
Wipe cycle
On what schedule does Shockbyte wipe?
Every few hours Shockbyte generates a fresh world, which means it keeps no wipe schedule and none of these resets counts as a wipe.
How to join
How can I connect to Shockbyte?
Use the console: open Rust, press F1, and type client.connect 157.85.91.179:26703. Or simply click Launch Rust here; it opens the game through Steam and connects you.