Top Rust ServersObservatory · live
Live Servers11,709 Players84,237 Populated4,163 Fresh wipes · 3h164 Scanevery 5 min

RS-7526Modded server

No Man's Land

Online 157.85.93.50:27894 checked 10m ago

moddedoxide
Connect
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#7,526
top 34%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:51 UTC FW12d ago 2 – running 0
Sun 27 Sep, 15:36 UTC17d ago 3 held half 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is No Man's Land?

On 20 slots, No Man's Land has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1.

Where does No Man's Land sit in the rankings?

On player hours across seven days, No Man's Land is #7,526, inside the top 34% of all ranked servers.

Tags and filters

Where does No Man's Land appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count No Man's Land among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on No Man's Land?

Published by No Man's Land for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): It has 20 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on No Man's Land?

No Man's Land runs a procedural map of size 4,000 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What settings and rules does No Man's Land use?

You will not find a gather rate in the name No Man's Land. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is inactive.

Server details

What is the Rust version on No Man's Land?

No Man's Land uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is No Man's Land lag-free?

Over the last two days, it ran at an average of 134 server fps, minimum 14. At its peak, it held 95,478 entities: everything from buildings to deployables and more. At its highest, it consumed 3,176 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of No Man's Land?

There is no region published by No Man's Land. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 157.85.93.50:27894.

Is No Man's Land currently online?

Right now, No Man's Land is up and running. The uptime it gives suggests a restart around 13 minutes ago. It spent 162 of the last 168 hours online across 7 days, giving 96% uptime. It was first observed by Top Rust Servers on 27 September 2026.

Wipe details

What happens on wipe day on No Man's Land?

Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 4 hours after it began. Half the peak was held until the next wipe in 100% of recent wipes.

On what schedule does No Man's Land wipe?

Too few wipes are recorded for No Man's Land to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 19 hours ago.

Connection

What are the steps to join No Man's Land?

To connect, start Rust, hit F1, and enter client.connect 157.85.93.50:27894. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp20
Max players It has 20 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.