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Live Servers11,551 Players44,083 Populated3,189 Fresh wipes · 3h100 Scanevery 5 min

RS-15974Modded server

A Shockbyte Rust Server

Offline 157.85.93.98:28015 checked 6d ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,974
top 71%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctSun 27 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:29 UTC11d ago 1 – running 0
Sun 27 Sep, 23:21 UTC16d ago 1 halved by day 4 5 days 1
Sun 27 Sep, 04:14 UTC16d ago 2 – 0.8 days 2
Sat 26 Sep, 08:08 UTC17d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this moment; the last signal was 6 days 4 hours ago. Over the past seven days, the average player count was 0.

How is A Shockbyte Rust Server ranked?

The last seven days of player hours place A Shockbyte Rust Server at #15,974, in the top 71% of ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry A Shockbyte Rust Server?

These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads the tags that A Shockbyte Rust Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

Which map is running on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 5,000 with seed 981907749, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on A Shockbyte Rust Server?

The name A Shockbyte Rust Server does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is inactive.

Server info

What version is A Shockbyte Rust Server running?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.93.98:28015 is its address.

What is the uptime of A Shockbyte Rust Server?

Currently offline is A Shockbyte Rust Server, last seen 6 days 4 hours ago. Across the last 7 full days, it was online for 21 of 168 hours, or 12%. Its first appearance in Top Rust Servers was on 26 September 2026.

Wipe details

What can you expect on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 1 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 4.

How often does A Shockbyte Rust Server wipe?

There is no way to predict the next wipe on A Shockbyte Rust Server, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 1 hours ago.

How to join

How can I connect to A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 157.85.93.98:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players Player slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.