Top Rust ServersObservatory · live
Live Servers11,553 Players44,381 Populated3,206 Fresh wipes · 3h96 Scanevery 5 min

RS-4630Modded server

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 11m ago

10x quad weekly wipes moddedoxide
Connect
Players now
2/ 125
2% full
7-day average
0
peak 3
Rank
#4,630
top 21%
Last wipe
4d ago
weekly schedule
Next wipe
T− 2d 19h
Fri 16 Oct, 21:28 UTC
Light curve

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers, and #290 of the quad servers (top 35%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 21:28 UTC, in 2d 19h. Its weekly schedule tag · low confidence

usual gap6.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. T− 2d 19hFri 16 Oct, 21:28 UTC
  2. T− 9d 19hFri 23 Oct, 21:28 UTC
  3. T− 16d 19hFri 30 Oct, 21:28 UTC
  4. T− 22d 17hThu 5 Nov, 19:00 UTCFW
  5. T− 23d 19hFri 6 Nov, 21:28 UTC
  6. T− 30d 19hFri 13 Nov, 21:28 UTC
  7. T− 37d 19hFri 20 Nov, 21:28 UTC
  8. T− 44d 19hFri 27 Nov, 21:28 UTC

The first 48 hours of its last wipes

Fri 9 OctSat 3 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:28 UTC4d ago 3 – running 0
Sat 3 Oct, 00:56 UTC11d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC19d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC25d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

On 125 slots, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has 2 players at this moment. A seven-day average of 0 players was reached, peaking at 3. At 03:00 UTC it was busiest in the last 48 hours, averaging 3 players.

How is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS ranked?

Ranked #4,630 on seven-day player hours, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is in the top 21% of all ranked servers. In the quad category, it ranks #290.

Tags and filters

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: Best 10x Rust servers, Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

What is the meaning of the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The game's server browser reads the tags that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp125 (Max players): There are 125 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^w (Weekly): This server wipes once a week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

Which map is running on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

A procedural map of size 3,500 with seed 536306686, created by the game, is in use on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run for rules and settings?

Gather rates on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are 10x, according to its own title. Up to 4 players are allowed per group (quad). survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server details

What is the Rust version on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Rust network protocol 2634 and build 167781 is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Over the last two days, it ran at an average of 193 server fps, minimum 71. At its peak, it held 73,394 entities: everything from buildings to deployables and more. Memory usage peaked at 4,818 MB. What players experience as lag comes from low fps and a rising entity count.

Where can [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS be found?

The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, though no region tag is published. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.94.103:28015.

How reliable is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Right now, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is up and running. The uptime it gives suggests a restart around 13 hours ago. It spent 157 of the last 168 hours online across 7 days, giving 93% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Recent wipes saw an average peak of 3 players at their busiest. 19 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 3.

How often does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe?

Since too few wipes are on file to confirm the schedule for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, the prediction is based on its tag. On Friday 16 October at 21:28 UTC, the next wipe is anticipated. The present world has been live since 4 days 4 hours ago. Its tags carry a wipe schedule set to weekly.

Joining the server

How can I connect to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

To connect manually, open the console with F1 and type client.connect 157.85.94.103:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://starfireservers.tebex.io/.

Spectrum

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2634,^w,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp125
Max players There are 125 slots.
ts4
Group limit No more than 4 players per team.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly This server wipes once a week.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.