RS-4229Modded server
A Shockbyte Rust Server
Online 157.85.95.249:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 18:41 UTC, in 2d 21h. Every Friday at 18:41 UTC · medium confidence
Coming wipes
- T− 2d 21hFri 16 Oct, 18:41 UTC
- T− 9d 21hFri 23 Oct, 18:41 UTC
- T− 16d 21hFri 30 Oct, 18:41 UTC
- T− 22d 21hThu 5 Nov, 19:00 UTCFW
- T− 23d 21hFri 6 Nov, 18:41 UTC
- T− 30d 21hFri 13 Nov, 18:41 UTC
- T− 37d 21hFri 20 Nov, 18:41 UTC
- T− 44d 21hFri 27 Nov, 18:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 18:41 UTC4d ago | 5 | – | running | 3 |
| Sat 3 Oct, 11:05 UTC10d ago | 4 | halved by day 5 | 6.3 days | 3 |
| Fri 2 Oct, 17:26 UTC11d ago | 4 | – | 0.7 days | 0 |
| Fri 25 Sep, 16:19 UTC18d ago | 3 | halved by day 5 | 7 days | 0 |
| Fri 18 Sep, 16:51 UTC25d ago | 4 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on A Shockbyte Rust Server?
A Shockbyte Rust Server is showing 0 players on 10 slots right now. Over seven days it averaged 1, and the highest point was 5. At 16:00 UTC it was busiest in the last 48 hours, averaging 3 players.
Where does A Shockbyte Rust Server sit in the rankings?
Ranked #4,229 on seven-day player hours, A Shockbyte Rust Server is in the top 19% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry A Shockbyte Rust Server?
These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 3,500, seed 47924, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on A Shockbyte Rust Server?
The name A Shockbyte Rust Server does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2634 and build 167398 is what A Shockbyte Rust Server runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
Is A Shockbyte Rust Server lag-free?
Its average server fps over the last 48 hours was 100, with a low of 82. At its peak, it held 67,926 entities: everything from buildings to deployables and more. Memory usage peaked at 4,611 MB. Players feel lag when fps drops and entities increase.
Where can A Shockbyte Rust Server be found?
There is no region published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.95.249:28015 is its address.
What is the uptime of A Shockbyte Rust Server?
The server A Shockbyte Rust Server is currently online. The uptime it gives suggests a restart around 4 days 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What can you expect on wipe day on A Shockbyte Rust Server?
The average busiest count over recent wipes is 4 players. The latest wipe saw its highest player count 2 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 5.
When does A Shockbyte Rust Server wipe?
Wipes on A Shockbyte Rust Server occur every Friday at 18:41 UTC. The upcoming wipe is set for Friday 16 October at 18:41 UTC. The world it is running now dates from 4 days 2 hours ago.
Joining the server
What are the steps to join A Shockbyte Rust Server?
To connect manually, open the console with F1 and type client.connect 157.85.95.249:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.