RS-15497Modded server
OGC Test
Offline 158.174.114.153:28080 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on OGC Test?
Currently, OGC Test is offline; the last sighting was 27 days 17 hours ago.
What is the ranking of OGC Test?
The last seven days of player hours place OGC Test at #15,497, in the top – of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry OGC Test?
These Top Rust Servers lists count OGC Test among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on OGC Test?
The game's server browser reads the tags that OGC Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): Running game build 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on OGC Test?
A procedural map, created by the game, is in use on OGC Test.
What does OGC Test run for rules and settings?
You will not find a gather rate in the name OGC Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What version is OGC Test running?
OGC Test uses Rust network protocol 2633 and build 163794 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can OGC Test be found?
There is no region published by OGC Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 158.174.114.153:28080.
Is OGC Test currently online?
The server OGC Test is down at the moment, with its last appearance 27 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 15 September 2026.
Wipe cycle
How often does OGC Test wipe?
Not enough wipe data exists yet to identify the rhythm of OGC Test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 28 days 18 hours ago.
Connection
How can I connect to OGC Test?
To connect manually, open the console with F1 and type client.connect 158.174.114.153:28080. Or click Launch Rust on this page to open Rust through Steam and connect directly.