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RS-5966Modded server

Friend Not Foe / PvE Community / North America

Online NA 158.69.23.51:28016 checked 9m ago

quad biweekly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#5,966
top 27% · #991 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
T− 1d 18h
Thu 15 Oct, 18:04 UTC
Light curve

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 27% of all ranked servers, top 54% in NA, and #353 of the quad servers (top 43%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:04 UTC, in 1d 18h. Its biweekly schedule tag · low confidence

usual gap14.1 daysbetween real wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. T− 1d 18hThu 15 Oct, 18:04 UTC
  2. T− 15d 18hThu 29 Oct, 18:04 UTC
  3. T− 22d 19hThu 5 Nov, 19:00 UTCFW
  4. T− 29d 18hThu 12 Nov, 18:04 UTC
  5. T− 43d 18hThu 26 Nov, 18:04 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW12d ago 5 – running 0
Thu 17 Sep, 16:02 UTC26d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Friend Not Foe / PvE Community / North America?

On 50 slots, Friend Not Foe / PvE Community / North America has 0 players at this moment. Over seven days it averaged 0, and the highest point was 3. Over the last 48 hours, the peak hour was 04:00 UTC, with an average of 1 players.

What is the ranking of Friend Not Foe / PvE Community / North America?

On seven-day player hours, Friend Not Foe / PvE Community / North America ranks #5,966 overall, in the top 27% of ranked servers and #991 across North America. In the quad category, it ranks #353.

Tags, lists, and filters

Where does Friend Not Foe / PvE Community / North America show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Friend Not Foe / PvE Community / North America among their servers: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Friend Not Foe / PvE Community / North America?

Published by Friend Not Foe / PvE Community / North America for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): There are 50 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes every fortnight; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser puts it in North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on Friend Not Foe / PvE Community / North America?

A procedural map of size 3,700 with seed 1013583542, created by the game, is in use on Friend Not Foe / PvE Community / North America. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does Friend Not Foe / PvE Community / North America run for rules and settings?

No gather rate is given in the name Friend Not Foe / PvE Community / North America. quad groups are capped at 4 players. pve is the game mode, fighting between players is off. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on Friend Not Foe / PvE Community / North America?

Rust network protocol 2634 and build 167584 is what Friend Not Foe / PvE Community / North America runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Friend Not Foe / PvE Community / North America?

Over the last two days, it ran at an average of 58 server fps, minimum 17. Its entity count reached 79,452, including buildings, deployables and all other objects. At its highest, it consumed 2,611 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Friend Not Foe / PvE Community / North America?

Its NA tag is how Friend Not Foe / PvE Community / North America lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 158.69.23.51:28016.

Is Friend Not Foe / PvE Community / North America currently online?

The server Friend Not Foe / PvE Community / North America is currently online. Based on the uptime it reports, the last restart was roughly 13 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What can you expect on wipe day on Friend Not Foe / PvE Community / North America?

Recent wipes saw an average peak of 5 players at their busiest. The peak of the latest wipe came 28 hours after it began. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 2.

How often does Friend Not Foe / PvE Community / North America wipe?

The recorded wipes for Friend Not Foe / PvE Community / North America are too few to confirm its schedule, so the prediction follows its tag. On Thursday 15 October at 18:04 UTC, the next wipe is anticipated. The present world has been live since 12 days 5 hours ago. The tags state that wipes take place every two weeks.

Connection

What is the process to join Friend Not Foe / PvE Community / North America?

To connect, start Rust, hit F1, and enter client.connect 158.69.23.51:28016. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://friendnotfoe.co.uk/.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167584,ts4,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp50
Max players There are 50 slots.
ts4
Group limit No more than 4 players per team.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly It wipes every fortnight.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.