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Live Servers11,456 Players33,702 Populated3,043 Fresh wipes · 3h65 Scanevery 5 min

RS-1602Modded server

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out

Online 158.69.5.16:28015 checked 7m ago

biweekly wipes moddedoxide
Connect
Players now
3/ 50
6% full
7-day average
4
peak 13
Rank
#1,602
top 7%
Last wipe
12d ago
biweekly schedule
Next wipe
T− 1d 11h
Thu 15 Oct, 17:46 UTC
Light curve

Players

AveragePeak
02.557.51007:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:46 UTC, in 1d 11h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
wipe-day peak19players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. T− 1d 11hThu 15 Oct, 17:46 UTC
  2. T− 15d 11hThu 29 Oct, 17:46 UTC
  3. T− 22d 12hThu 5 Nov, 19:00 UTCFW
  4. T− 29d 11hThu 12 Nov, 17:46 UTC
  5. T− 43d 11hThu 26 Nov, 17:46 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 8 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW12d ago 21 – running 5
Thu 17 Sep, 17:44 UTC26d ago 17 halved by day 7 14 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

On 50 slots, Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out has 3 players at this moment. Its seven-day average is 4 players, with a peak of 13. The busiest point in the last 48 hours was 16:00 UTC, when it averaged 7 players.

Where does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out sit in the rankings?

On player hours across seven days, Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is #1,602, inside the top 7% of all ranked servers.

Server tags and lists

Where does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out among their servers: Top modded Rust servers and Rust roleplay servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The game's server browser reads the tags that Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $rca2 (Region code): Set to region ca2; ^b (Biweekly): This server wipes on a two-week cycle; ^r (Roleplay): It is a roleplay server; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Who is behind Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

2 other servers we track publish a rustempires.com hostname as well as Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, so they are most likely run by the same operator.

Map and rules

What is the map on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The map on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is procedural, size 4,500, seed 1158910588, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

You will not find a gather rate in the name Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out. The group limit is the game's default of 8 players. You play roleplay, jobs, towns and rules for roleplay. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

About the server

What is the Rust version on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Rust network protocol 2634 and build 167781 is what Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

Is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out lag-free?

The last 48 hours saw it average 166 server fps, never going under 3. The maximum entities it carried was 168,081, covering buildings, deployables and the rest. Its memory use reached 8,642 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out be found?

There is no region published by Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, though its region code is ca2. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 158.69.5.16:28015.

How reliable is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is online at the moment. Going by its reported uptime, it restarted about 16 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Across recent wipes, the busiest times averaged 19 players. The peak of the latest wipe came 8 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 7.

How often does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out wipe?

The recorded wipes for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out are too few to confirm its schedule, so the prediction follows its tag. On Thursday 15 October at 17:46 UTC, the next wipe is anticipated. The world it is running now dates from 12 days 12 hours ago. A fortnightly wipe schedule appears in its tags.

Connection

What are the steps to join Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

To connect, start Rust, hit F1, and enter client.connect 158.69.5.16:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://rustempires.com/.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$rca2,v2634,^b,^r,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp50
Max players There are 50 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$rca2
Region code Set to region ca2.

Wipe schedule

^b
Biweekly This server wipes on a two-week cycle.

Gameplay

^r
Roleplay It is a roleplay server.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.