RS-15913Modded server
Rust Tournaments | TEST
Online 159.195.206.209:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Rust Tournaments | TEST?
Rust Tournaments | TEST is showing 0 players on 20 slots right now. Over the past seven days, the average player count was 0.
What is the ranking of Rust Tournaments | TEST?
Ranked #15,913 on seven-day player hours, Rust Tournaments | TEST is in the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Rust Tournaments | TEST?
These Top Rust Servers lists count Rust Tournaments | TEST among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Rust Tournaments | TEST?
Published by Rust Tournaments | TEST for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): At most 8 per team, as standard in the game; v2632 (Protocol): Protocol 2632 is required to join; your game must be on the same version; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on Rust Tournaments | TEST?
A procedural map of size 3,000 with seed 2147483647, created by the game, is in use on Rust Tournaments | TEST. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does Rust Tournaments | TEST run for rules and settings?
No gather rate is given in the name Rust Tournaments | TEST. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Rust Tournaments | TEST running?
Rust Tournaments | TEST uses Rust network protocol 2632 and build 161125 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Rust Tournaments | TEST lag-free?
The last 48 hours saw it average 147 server fps, never going under 98. At its peak, it held 50,349 entities: everything from buildings to deployables and more. Memory usage peaked at 4,483 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Rust Tournaments | TEST?
No region is published by Rust Tournaments | TEST. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 159.195.206.209:28015.
How reliable is Rust Tournaments | TEST?
Right now, Rust Tournaments | TEST is up and running. Going by its reported uptime, it restarted about 15 days 8 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
How often does Rust Tournaments | TEST wipe?
Too few wipes are recorded for Rust Tournaments | TEST to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 56 days 22 hours ago.
How to join
How can I connect to Rust Tournaments | TEST?
To connect, start Rust, hit F1, and enter client.connect 159.195.206.209:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.