Top Rust ServersObservatory · live
Live Servers11,523 Players49,151 Populated3,474 Fresh wipes · 3h105 Scanevery 5 min

RS-3977Modded server

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked

Online 159.196.30.227:20030 checked 8m ago

1000x biweekly wipes vanillamoddedoxidepve
Connect
Players now
0/ 100
0% full
7-day average
1
peak 4
Rank
#3,977
top 18%
Last wipe
12d ago
biweekly schedule
Next wipe
T− 1d 10h
Thu 15 Oct, 20:51 UTC
Light curve

Players

AveragePeak
00.511.5211:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 20:51 UTC, in 1d 10h. Its biweekly schedule tag · low confidence

usual gap13.5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. T− 1d 10hThu 15 Oct, 20:51 UTC
  2. T− 15d 10hThu 29 Oct, 20:51 UTC
  3. T− 22d 8hThu 5 Nov, 19:00 UTCFW
  4. T− 29d 10hThu 12 Nov, 20:51 UTC
  5. T− 43d 10hThu 26 Nov, 20:51 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:51 UTC FW12d ago 2 – running 0
Fri 18 Sep, 08:37 UTC26d ago 4 halved by day 4 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is showing 0 players on 100 slots right now. Over seven days it averaged 1, and the highest point was 4. Over the last 48 hours, the peak hour was 17:00 UTC, with an average of 2 players.

How is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked ranked?

On player hours across seven days, [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is #3,977, inside the top 18% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

These Top Rust Servers lists include [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked: Top 10x+ Rust servers, Rust servers in Oceania, Top modded Rust servers and Top Rust PvE servers. These are the filters that bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

How should you read the tags on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The game's server browser reads the tags that [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked publishes: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The map on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is procedural, size 3,500, seed 2022849334, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run for rules and settings?

Gather rates on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked are 1000x, according to its own title. Groups use the default maximum of 8 players. pve is the game mode, fighting between players is off. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The label vanilla is used: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. The server runs with VAC off.

About the server

What Rust version is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked on?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked uses Rust network protocol 2634 and build 166494 with Windows as its system. The protocol must match for you to join; Steam will update your game.

How well does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked perform?

Over the last two days, it ran at an average of 14 server fps, minimum 6. At its peak, it held 83,360 entities: everything from buildings to deployables and more. Memory usage peaked at 3,873 MB. What players experience as lag comes from low fps and a rising entity count.

What is the server location for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

No region tag is published by [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, but its name points to Oceania. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 159.196.30.227:20030 is its address.

What is the uptime of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is online at the moment. Based on the uptime it reports, the last restart was roughly 2 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The average busiest count over recent wipes is 3 players. The peak of the latest wipe came 18 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 4.

On what schedule does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked wipe?

Since too few wipes are on file to confirm the schedule for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, the prediction is based on its tag. The upcoming wipe is set for Thursday 15 October at 20:51 UTC. Its world was last replaced 12 days 13 hours ago. Its tags list a wipe schedule of every two weeks.

Joining the server

What are the steps to join [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

To connect, start Rust, hit F1, and enter client.connect 159.196.30.227:20030. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://www.tearbeargaming.com.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^b,^v,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players It has 100 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Wipe schedule

^b
Biweekly This server wipes on a two-week cycle.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Gameplay

^p
PvE In this PvE server, the world provides the danger, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.