RS-15921Modded server
RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is RustSkinLab Content Studio?
Currently, RustSkinLab Content Studio is offline; the last sighting was 11 days 8 hours ago.
What is the ranking of RustSkinLab Content Studio?
On player hours across seven days, RustSkinLab Content Studio is #15,921, inside the top 70% of all ranked servers.
Server tags and lists
Where does RustSkinLab Content Studio appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count RustSkinLab Content Studio among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on RustSkinLab Content Studio?
Published by RustSkinLab Content Studio for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on RustSkinLab Content Studio?
A procedural map, created by the game, is in use on RustSkinLab Content Studio.
What settings and rules does RustSkinLab Content Studio use?
You will not find a gather rate in the name RustSkinLab Content Studio. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What Rust version is RustSkinLab Content Studio on?
RustSkinLab Content Studio uses Rust network protocol 2634 and build 166494 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of RustSkinLab Content Studio?
There is no region published by RustSkinLab Content Studio. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 159.26.112.38:28025.
How reliable is RustSkinLab Content Studio?
RustSkinLab Content Studio is offline now; the last time it was seen was 11 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe cycle
On what schedule does RustSkinLab Content Studio wipe?
Not enough wipe data exists yet to identify the rhythm of RustSkinLab Content Studio. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 4 hours ago.
How to join
How can I connect to RustSkinLab Content Studio?
To connect, start Rust, hit F1, and enter client.connect 159.26.112.38:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.