RS-15929Modded server
RustServer_9407
Offline 160.251.199.251:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:02 UTC11d ago | 1 | – | running | 0 |
| Sat 26 Sep, 08:07 UTC18d ago | 1 | halved by day 1 | 7.2 days | 0 |
| Sun 20 Sep, 23:25 UTC24d ago | 1 | halved by day 2 | 5.4 days | 0 |
| Sun 20 Sep, 02:48 UTC24d ago | 1 | – | 0.9 days | 1 |
| Sat 19 Sep, 18:36 UTC25d ago | 1 | – | 0.3 days | 0 |
| Fri 18 Sep, 09:38 UTC26d ago | 1 | – | 1.4 days | 0 |
| Fri 18 Sep, 02:04 UTC26d ago | 1 | – | 0.3 days | 0 |
| Tue 15 Sep, 08:04 UTC29d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 14 Sep, 10:32 UTC30d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on RustServer_9407?
Currently, RustServer_9407 is offline; the last sighting was 8 hours ago. The average over the last seven days comes to 0 players.
Where does RustServer_9407 sit in the rankings?
The last seven days of player hours place RustServer_9407 at #15,929, in the top 72% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry RustServer_9407?
On these Top Rust Servers lists you will find RustServer_9407: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustServer_9407?
The game's server browser reads the tags that RustServer_9407 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): Player slots: 3; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on RustServer_9407?
A procedural map of size 3,500 with seed 76376355, created by the game, is in use on RustServer_9407. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does RustServer_9407 run for rules and settings?
You will not find a gather rate in the name RustServer_9407. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is RustServer_9407 running?
On Linux, RustServer_9407 operates Rust network protocol 2634 and build 166652. Joining requires matching protocols, and Steam updates your game automatically.
How well does RustServer_9407 perform?
The last 48 hours saw it average 71 server fps, never going under 52. At its peak, it held 71,081 entities: everything from buildings to deployables and more. At its highest, it consumed 4,895 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
Where can RustServer_9407 be found?
There is no region published by RustServer_9407. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 160.251.199.251:28015.
How reliable is RustServer_9407?
RustServer_9407 is offline now; the last time it was seen was 8 hours ago. The uptime it gives suggests a restart around 11 days 3 hours ago. It spent 161 of the last 168 hours online across 7 days, giving 96% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
What can you expect on wipe day on RustServer_9407?
Across recent wipes, the busiest times averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.5.
How often does RustServer_9407 wipe?
There is no way to predict the next wipe on RustServer_9407, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 12 hours ago.
How to join
What is the process to join RustServer_9407?
To connect, start Rust, hit F1, and enter client.connect 160.251.199.251:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.