RS-15894Modded server
TestServer
Online 160.251.212.33:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 04:23 UTC20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is TestServer?
On 50 slots, TestServer has 0 players at this moment. The average over the last seven days comes to 0 players.
How is TestServer ranked?
On player hours across seven days, TestServer is #15,894, inside the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists count TestServer among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TestServer?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Running game build 162929; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags TestServer publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on TestServer?
TestServer runs a procedural map of size 3,000 with seed 15111, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.
What does TestServer run for rules and settings?
No gather rate is given in the name TestServer. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is TestServer running?
TestServer uses Rust network protocol 2633 and build 162929 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
How well does TestServer perform?
The last 48 hours saw it average 120 server fps, never going under 106. At its peak, it held 220,172 entities: everything from buildings to deployables and more. Its memory use reached 7,546 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for TestServer?
No region is published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 160.251.212.33:28015.
How reliable is TestServer?
Right now, TestServer is up and running. Going by its reported uptime, it restarted about 8 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What can you expect on wipe day on TestServer?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 1 hours after it began.
How often does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 2 hours ago.
How to join
How can I connect to TestServer?
To connect manually, open the console with F1 and type client.connect 160.251.212.33:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.