RS-15901Modded server
RustServer_4816
Online 160.251.255.74:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on RustServer_4816?
RustServer_4816 is showing 0 players on 50 slots right now. Over the past seven days, the average player count was 0.
Where does RustServer_4816 sit in the rankings?
Ranked #15,901 on seven-day player hours, RustServer_4816 is in the top 71% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry RustServer_4816?
These Top Rust Servers lists count RustServer_4816 among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustServer_4816?
The game's server browser reads the tags that RustServer_4816 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs162929 (Build): Game build: 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on RustServer_4816?
A procedural map of size 5,000 with seed 28014, created by the game, is in use on RustServer_4816. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does RustServer_4816 use?
The name RustServer_4816 does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What is the Rust version on RustServer_4816?
RustServer_4816 uses Rust network protocol 2633 and build 162929 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the performance like on RustServer_4816?
Its average server fps over the last 48 hours was 50, with a low of 41. The maximum entities it carried was 141,628, covering buildings, deployables and the rest. At its highest, it consumed 6,971 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
Where can RustServer_4816 be found?
There is no region published by RustServer_4816. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 160.251.255.74:28015 is its address.
Is RustServer_4816 currently online?
RustServer_4816 is online at the moment. Going by its reported uptime, it restarted about 15 days 8 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
How often does RustServer_4816 wipe?
Not enough wipe data exists yet to identify the rhythm of RustServer_4816. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 21 hours ago.
Connection
What is the process to join RustServer_4816?
To connect, start Rust, hit F1, and enter client.connect 160.251.255.74:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.