RS-15955Modded server
SYPSNMDFQ
Offline 162.14.110.20:28016 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is SYPSNMDFQ?
SYPSNMDFQ is offline at this moment; the last signal was 35 hours ago. The average over the last seven days comes to 0 players.
How is SYPSNMDFQ ranked?
Ranked #15,955 on seven-day player hours, SYPSNMDFQ is in the top 72% of all ranked servers.
Tags, lists, and filters
Where does SYPSNMDFQ show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find SYPSNMDFQ: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on SYPSNMDFQ?
The game's server browser reads the tags that SYPSNMDFQ publishes: gmrust (Game mode): Standard survival, as in Rust; mp66 (Max players): It has 66 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Who is behind SYPSNMDFQ?
6 other servers we track publish a jprust.cn hostname as well as SYPSNMDFQ, so they are most likely run by the same operator.
Settings and map
Which map is running on SYPSNMDFQ?
The map on SYPSNMDFQ is procedural, size 1,000, seed 1, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on SYPSNMDFQ?
No gather rate is given in the name SYPSNMDFQ. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What version is SYPSNMDFQ running?
SYPSNMDFQ uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is SYPSNMDFQ lag-free?
The last 48 hours saw it average 227 server fps, never going under 208. At its peak, it held 4,360 entities: everything from buildings to deployables and more. At its highest, it consumed 4,396 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of SYPSNMDFQ?
A region is not published by SYPSNMDFQ. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 162.14.110.20:28016 is its address.
What is the uptime of SYPSNMDFQ?
Currently offline is SYPSNMDFQ, last seen 35 hours ago. The uptime it gives suggests a restart around 8 days 15 hours ago. It spent 146 of the last 168 hours online across 7 days, giving 87% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
What can you expect on wipe day on SYPSNMDFQ?
Across recent wipes, the busiest times averaged 0 players. The peak of the latest wipe came 0 hours after it began.
How often does SYPSNMDFQ wipe?
Not enough wipe data exists yet to identify the rhythm of SYPSNMDFQ. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 3 hours ago.
Joining the server
What is the process to join SYPSNMDFQ?
To connect, start Rust, hit F1, and enter client.connect 162.14.110.20:28016. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.