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Live Servers11,708 Players85,654 Populated4,162 Fresh wipes · 3h162 Scanevery 5 min

RS-14201Modded server

Local Mod Dev

Offline 162.157.20.120:28015 checked 6d ago

moddedoxide
Connect
Players now
1/ 4
25% full
7-day average
1
peak 1
Rank
#14,201
top 64%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Local Mod Dev?

Local Mod Dev is offline at this moment; the last signal was 6 days 22 hours ago. Its seven-day average is 1 players, with a peak of 1.

What is the ranking of Local Mod Dev?

On player hours across seven days, Local Mod Dev is #14,201, inside the top 64% of all ranked servers.

Server tags and lists

Where does Local Mod Dev show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Local Mod Dev: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on Local Mod Dev?

gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): There are 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Local Mod Dev publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on Local Mod Dev?

Local Mod Dev uses a procedural map, which the game generates.

What settings and rules does Local Mod Dev use?

The name Local Mod Dev does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

About the server

What Rust version is Local Mod Dev on?

Rust network protocol 2634 and build 167058 is what Local Mod Dev runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of Local Mod Dev?

A region is not published by Local Mod Dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 162.157.20.120:28015.

How reliable is Local Mod Dev?

Currently offline is Local Mod Dev, last seen 6 days 22 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 7 October 2026.

Wipe details

How often does Local Mod Dev wipe?

Not enough wipe data exists yet to identify the rhythm of Local Mod Dev. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 6 days 23 hours ago.

Joining the server

How can I connect to Local Mod Dev?

To connect manually, open the console with F1 and type client.connect 162.157.20.120:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp4
Max players There are 4 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.