RS-5651Modded server
Uncle Moe's Club
Online 162.33.24.66:9015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Uncle Moe's Club?
Uncle Moe's Club is showing 0 players on 40 slots right now. Its seven-day average is 0 players, with a peak of 4. At 01:00 UTC it was busiest in the last 48 hours, averaging 2 players.
What is the ranking of Uncle Moe's Club?
Ranked #5,651 on seven-day player hours, Uncle Moe's Club is in the top 25% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Uncle Moe's Club?
These Top Rust Servers lists count Uncle Moe's Club among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Uncle Moe's Club?
gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): Player slots: 40; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Uncle Moe's Club publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Uncle Moe's Club?
A procedural map of size 2,000 with seed 1, created by the game, is in use on Uncle Moe's Club. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on Uncle Moe's Club?
The name Uncle Moe's Club does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. It claims vanilla status: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Uncle Moe's Club on?
Rust network protocol 2634 and build 167231 is what Uncle Moe's Club runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
How well does Uncle Moe's Club perform?
Its average server fps over the last 48 hours was 239, with a low of 233. At its peak, it held 15,581 entities: everything from buildings to deployables and more. At its highest, it consumed 4,135 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Where can Uncle Moe's Club be found?
There is no region published by Uncle Moe's Club. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 162.33.24.66:9015.
Is Uncle Moe's Club currently online?
Right now, Uncle Moe's Club is up and running. Based on the uptime it reports, the last restart was roughly 5 days 21 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 3 October 2026.
Wipe details
How often does Uncle Moe's Club wipe?
From the force wipe, the next wipe for Uncle Moe's Club is projected. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The present world has been live since 10 days 20 hours ago. Monthly wipes are declared in its tags.
How to join
What are the steps to join Uncle Moe's Club?
Use the console: open Rust, press F1, and type client.connect 162.33.24.66:9015. Or simply click Launch Rust here; it opens the game through Steam and connects you.