RS-16924Modded server
Test_2
Offline 163.123.33.233:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Test_2?
Test_2 is offline at this moment; the last signal was 16 days 6 hours ago.
Where does Test_2 sit in the rankings?
Ranked #16,924 on seven-day player hours, Test_2 is in the top 71% of all ranked servers.
Tags and filters
Where does Test_2 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Test_2: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test_2?
Published by Test_2 for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on Test_2?
A procedural map, created by the game, is in use on Test_2.
What does Test_2 run for rules and settings?
No gather rate is given in the name Test_2. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What version is Test_2 running?
On Windows, Test_2 operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Test_2?
There is no region published by Test_2. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 163.123.33.233:28015.
How reliable is Test_2?
Test_2 is offline now; the last time it was seen was 16 days 6 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
How often does Test_2 wipe?
Too few wipes are recorded for Test_2 to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 32 days 7 hours ago.
Joining the server
What is the process to join Test_2?
To connect manually, open the console with F1 and type client.connect 163.123.33.233:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.