RS-15913Modded server
Rust test server_1
Online 163.44.113.12:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Rust test server_1?
Rust test server_1 is showing 0 players on 30 slots right now. The average over the last seven days comes to 0 players.
How is Rust test server_1 ranked?
On player hours across seven days, Rust test server_1 is #15,913, inside the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Rust test server_1?
These Top Rust Servers lists count Rust test server_1 among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust test server_1?
Published by Rust test server_1 for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp30 (Max players): Player slots: 30; ts8 (Group limit): 8 per team is the default limit; v2631 (Protocol): This server runs protocol 2631; match it to connect; cs156583 (Build): Running game build 156583; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on Rust test server_1?
A procedural map of size 1,000 with seed 1319438048, created by the game, is in use on Rust test server_1. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does Rust test server_1 use?
You will not find a gather rate in the name Rust test server_1. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on Rust test server_1?
Rust network protocol 2631 and build 156583 is what Rust test server_1 runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Rust test server_1 lag-free?
The last 48 hours saw it average 234 server fps, never going under 219. At its peak, it held 3,084 entities: everything from buildings to deployables and more. Memory usage peaked at 1,553 MB. What players experience as lag comes from low fps and a rising entity count.
Where can Rust test server_1 be found?
There is no region published by Rust test server_1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 163.44.113.12:28015.
What is the uptime of Rust test server_1?
Rust test server_1 is online at the moment. The uptime it gives suggests a restart around 19 days 18 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
On what schedule does Rust test server_1 wipe?
Not enough wipe data exists yet to identify the rhythm of Rust test server_1. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 103 days 16 hours ago.
Joining the server
What are the steps to join Rust test server_1?
Use the console: open Rust, press F1, and type client.connect 163.44.113.12:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.