RS-12043Modded server
skintest
Offline 164.138.95.197:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is skintest?
Currently, skintest is offline; the last sighting was 9 hours ago. Over seven days it averaged 0, and the highest point was 1. The busiest point in the last 48 hours was 10:00 UTC, when it averaged 1 players.
Where does skintest sit in the rankings?
The last seven days of player hours place skintest at #12,043, in the top 54% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry skintest?
These Top Rust Servers lists count skintest among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on skintest?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags skintest publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on skintest?
A procedural map, created by the game, is in use on skintest.
What does skintest run for rules and settings?
You will not find a gather rate in the name skintest. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What version is skintest running?
skintest uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of skintest?
A region is not published by skintest. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 164.138.95.197:28015.
How reliable is skintest?
skintest is offline now; the last time it was seen was 9 hours ago. It was up for 12% of the last 1 full day, which is 3 out of 24 hours. It was first observed by Top Rust Servers on 12 October 2026.
Wipe details
On what schedule does skintest wipe?
Not enough wipe data exists yet to identify the rhythm of skintest. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 2 days 1 hours ago.
Joining the server
What are the steps to join skintest?
To connect manually, open the console with F1 and type client.connect 164.138.95.197:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.