RS-15498Modded server
WATERWORLD
Offline 165.217.128.42:10000 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is WATERWORLD?
Currently, WATERWORLD is offline; the last sighting was 24 days 2 hours ago.
How is WATERWORLD ranked?
Ranked #15,498 on seven-day player hours, WATERWORLD is in the top 68% of all ranked servers.
Server tags and lists
Where does WATERWORLD show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include WATERWORLD: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on WATERWORLD?
gmrust (Game mode): Standard survival, as in Rust; mp300 (Max players): Player slots: 300; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags WATERWORLD publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on WATERWORLD?
The map on WATERWORLD is procedural, size 6,000, seed 1, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.
Which settings and rules apply on WATERWORLD?
No gather rate is given in the name WATERWORLD. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What version is WATERWORLD running?
On Linux, WATERWORLD operates Rust network protocol 2633 and build 164530. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of WATERWORLD?
No region is published by WATERWORLD. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 165.217.128.42:10000 is its address.
What is the uptime of WATERWORLD?
WATERWORLD is offline now; the last time it was seen was 24 days 2 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
When does WATERWORLD wipe?
The next wipe for WATERWORLD is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The world it is running now dates from 39 days 13 hours ago. The tags specify a monthly wipe schedule.
How to join
What are the steps to join WATERWORLD?
To connect, start Rust, hit F1, and enter client.connect 165.217.128.42:10000. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://discord.com/invite/8RwPT7szAe.
