Top Rust ServersObservatory · live
Live Servers11,453 Players37,698 Populated3,009 Fresh wipes · 3h86 Scanevery 5 min

RS-15608Modded server

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 12m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#15,608
top 70%
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0007:0016:0001:00Wiped Wed 14 Oct, 23:33 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:33 UTC3h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server is showing 0 players on 10 slots right now. A seven-day average of 0 players was reached, peaking at 1. At 23:00 UTC it was busiest in the last 48 hours, averaging 0 players.

Where does [TEST] Hillside mock main - not a real server sit in the rankings?

The last seven days of player hours place [TEST] Hillside mock main - not a real server at #15,608, in the top 70% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry [TEST] Hillside mock main - not a real server?

These Top Rust Servers lists include [TEST] Hillside mock main - not a real server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on [TEST] Hillside mock main - not a real server?

The game's server browser reads the tags that [TEST] Hillside mock main - not a real server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on [TEST] Hillside mock main - not a real server?

A procedural map, created by the game, is in use on [TEST] Hillside mock main - not a real server.

What settings and rules does [TEST] Hillside mock main - not a real server use?

You will not find a gather rate in the name [TEST] Hillside mock main - not a real server. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.

Server info

What version is [TEST] Hillside mock main - not a real server running?

[TEST] Hillside mock main - not a real server uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of [TEST] Hillside mock main - not a real server?

No region is published by [TEST] Hillside mock main - not a real server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 167.114.158.11:28210 is its address.

How reliable is [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server is online at the moment. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 19 September 2026.

Wipe details

On what schedule does [TEST] Hillside mock main - not a real server wipe?

Not enough wipe data exists yet to identify the rhythm of [TEST] Hillside mock main - not a real server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 3 hours ago.

Connection

What are the steps to join [TEST] Hillside mock main - not a real server?

Use the console: open Rust, press F1, and type client.connect 167.114.158.11:28210. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players It has 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.