RS-5307Modded server
PVE - The Last of Us
Online 167.160.93.2:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:35 UTC8d ago | 1 | – | running | 1 |
| Fri 2 Oct, 13:50 UTC12d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC18d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is PVE - The Last of Us?
PVE - The Last of Us is showing 0 players on 50 slots right now. Over seven days it averaged 0, and the highest point was 3. Over the last 48 hours, the peak hour was 23:00 UTC, with an average of 1 players.
How is PVE - The Last of Us ranked?
On player hours across seven days, PVE - The Last of Us is #5,307, inside the top 24% of all ranked servers.
Server tags and lists
Where does PVE - The Last of Us show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include PVE - The Last of Us: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on PVE - The Last of Us?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags PVE - The Last of Us publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on PVE - The Last of Us?
PVE - The Last of Us runs a procedural map of size 3,500 with seed 1060201724, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does PVE - The Last of Us use?
You will not find a gather rate in the name PVE - The Last of Us. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
Server details
What is the Rust version on PVE - The Last of Us?
PVE - The Last of Us uses Rust network protocol 2634 and build 167584 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on PVE - The Last of Us?
Its average server fps over the last 48 hours was 30, with a low of 24. At its peak, it held 97,670 entities: everything from buildings to deployables and more. Memory usage peaked at 4,675 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for PVE - The Last of Us?
Its name points to North America, but PVE - The Last of Us publishes no region tag. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 167.160.93.2:28015.
How reliable is PVE - The Last of Us?
PVE - The Last of Us is online at the moment. The uptime it gives suggests a restart around 40 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
What happens on wipe day on PVE - The Last of Us?
Recent wipes saw an average peak of 2 players at their busiest. The peak of the latest wipe came 0 hours after it began. Half the peak was held until the next wipe in 50% of recent wipes. When the peak was not held, numbers fell below half by day 5.
When does PVE - The Last of Us wipe?
Wipes on PVE - The Last of Us follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 21 hours ago.
How to join
What is the process to join PVE - The Last of Us?
To connect, start Rust, hit F1, and enter client.connect 167.160.93.2:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.