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Live Servers11,477 Players42,791 Populated3,295 Fresh wipes · 3h91 Scanevery 5 min

RS-7841Modded server

The Dark Force

Online 168.100.161.129:28039 checked 9m ago

teams off moddedoxide
Connect
Players now
0/ 80
0% full
7-day average
0
peak 1
Rank
#7,841
top 35%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

0246810:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 32 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:37 UTC10d ago 3 – running 0
Thu 24 Sep, 18:41 UTC19d ago 1 halved by day 2 8.6 days 0
Wed 16 Sep, 23:36 UTC27d ago 0 – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on The Dark Force?

On 80 slots, The Dark Force has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.

How is The Dark Force ranked?

Ranked #7,841 on seven-day player hours, The Dark Force is in the top 35% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry The Dark Force?

On these Top Rust Servers lists you will find The Dark Force: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

What is the meaning of the tags on The Dark Force?

The game's server browser reads the tags that The Dark Force publishes: gmrust (Game mode): Standard survival, as in Rust; mp80 (Max players): It has 80 slots; ts0 (Group limit): Teams are disabled; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on The Dark Force?

The map on The Dark Force is procedural, size 6,000, seed 825822194, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does The Dark Force run for rules and settings?

No gather rate is given in the name The Dark Force. No group limit is published. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

Server info

What version is The Dark Force running?

The Dark Force uses Rust network protocol 2634 and build 166652 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is The Dark Force lag-free?

Over the last two days, it ran at an average of 5 server fps, minimum 5. Its entity count reached 201,259, including buildings, deployables and all other objects. Its memory use reached 6,339 MB at most. Players feel lag when fps drops and entities increase.

What is the server location for The Dark Force?

A region is not published by The Dark Force. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 168.100.161.129:28039 is its address.

Is The Dark Force currently online?

Right now, The Dark Force is up and running. The uptime it gives suggests a restart around 10 days 22 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What can you expect on wipe day on The Dark Force?

Across recent wipes, the busiest times averaged 1 players. 32 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 2.

When does The Dark Force wipe?

Wipes on The Dark Force follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 10 days 23 hours ago.

How to join

How can I connect to The Dark Force?

To connect, start Rust, hit F1, and enter client.connect 168.100.161.129:28039. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2634,gmrust,cs166652,ts0,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp80
Max players It has 80 slots.
ts0
Group limit Teams are disabled.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.