RS-15915Modded server
Oxide Debug
Online 168.100.161.67:30004 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 21:42 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Oxide Debug?
The current player count on Oxide Debug is 0. The average over the last seven days comes to 0 players.
Where does Oxide Debug sit in the rankings?
On player hours across seven days, Oxide Debug is #15,915, inside the top 72% of all ranked servers.
Server tags and lists
Where does Oxide Debug show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Oxide Debug: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Oxide Debug?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): There are 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs165972 (Build): Game build: 165972; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Oxide Debug publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Oxide Debug?
The map on Oxide Debug is procedural, size 1,000, seed 1337, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.
What does Oxide Debug run for rules and settings?
No gather rate is given in the name Oxide Debug. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Oxide Debug running?
Rust network protocol 2634 and build 165972 is what Oxide Debug runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
How well does Oxide Debug perform?
Its average server fps over the last 48 hours was 240, with a low of 240. Its entity count reached 3,528, including buildings, deployables and all other objects. Its memory use reached 885 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Oxide Debug?
No region is published by Oxide Debug. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 168.100.161.67:30004.
Is Oxide Debug currently online?
Right now, Oxide Debug is up and running. The uptime it gives suggests a restart around 16 days 13 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 27 September 2026.
Wipe schedule
What can you expect on wipe day on Oxide Debug?
Recent wipes saw an average peak of 2 players at their busiest. The peak of the latest wipe came 0 hours after it began.
How often does Oxide Debug wipe?
Too few wipes are recorded for Oxide Debug to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 16 days 16 hours ago.
Connection
How can I connect to Oxide Debug?
Use the console: open Rust, press F1, and type client.connect 168.100.161.67:30004. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://oxidemod.com.