RS-15966Modded server
Dev
Online NA 168.100.162.12:29015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 20:13 UTC, in 2d 11h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Dev?
Dev is showing 0 players at this moment. The average over the last seven days comes to 0 players.
What is the ranking of Dev?
In North America, Dev is #1,544 on seven-day player hours, with #15,966 overall and a top 72% position among ranked servers.
Tags, lists, and filters
Where does Dev appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Dev among their servers: Top modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What is the meaning of the tags on Dev?
Published by Dev for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Dev?
The map on Dev is procedural, size 4,250, seed 1337, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.
What settings and rules does Dev use?
You will not find a gather rate in the name Dev. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on Dev?
Dev uses Rust network protocol 2633 and build 165217 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on Dev?
The last 48 hours saw it average 59 server fps, never going under 52. The maximum entities it carried was 184,960, covering buildings, deployables and the rest. Memory usage peaked at 7,540 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Dev?
Dev uses its NA tag to list itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 168.100.162.12:29015.
Is Dev currently online?
Dev is online at the moment. The uptime it gives suggests a restart around 13 days 15 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
How often does Dev wipe?
The next wipe for Dev is estimated from weekly: 7 days after its last wipe. On Friday 16 October at 20:13 UTC, the next wipe is anticipated. Its world was last replaced 60 days 12 hours ago. Its tags carry a wipe schedule set to weekly.
Connection
What are the steps to join Dev?
To connect manually, open the console with F1 and type client.connect 168.100.162.12:29015. Or click Launch Rust on this page to open Rust through Steam and connect directly.