RS-4852Modded server
Stillwater Testing
Offline 168.100.162.13:29015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 18:31 UTC9d ago | 3 | – | running | 2 |
| Thu 1 Oct, 15:42 UTC13d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC14d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC16d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Stillwater Testing?
Stillwater Testing is offline at this moment; the last signal was 28 hours ago. Over seven days it averaged 0, and the highest point was 3. The busiest point in the last 48 hours was 10:00 UTC, when it averaged 1 players.
Where does Stillwater Testing sit in the rankings?
On player hours across seven days, Stillwater Testing is #4,852, inside the top 22% of all ranked servers.
Server tags and lists
Where does Stillwater Testing show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Stillwater Testing among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Stillwater Testing?
Published by Stillwater Testing for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on Stillwater Testing?
Stillwater Testing runs a procedural map of size 5,000 with seed 1383972055, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
What settings and rules does Stillwater Testing use?
No gather rate is given in the name Stillwater Testing. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. It claims vanilla status: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Stillwater Testing running?
Stillwater Testing uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on Stillwater Testing?
Over the last two days, it ran at an average of 58 server fps, minimum 53. The maximum entities it carried was 148,381, covering buildings, deployables and the rest. Memory usage peaked at 5,973 MB. What players experience as lag comes from low fps and a rising entity count.
Where can Stillwater Testing be found?
A region is not published by Stillwater Testing. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 168.100.162.13:29015.
What is the uptime of Stillwater Testing?
Currently offline is Stillwater Testing, last seen 28 hours ago. The uptime it gives suggests a restart around 8 days 8 hours ago. Across the last 7 full days, it was online for 148 of 168 hours, or 88%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
What happens on wipe day on Stillwater Testing?
Across recent wipes, the busiest times averaged 2 players. 43 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.
When does Stillwater Testing wipe?
Wipes on Stillwater Testing follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 14 hours ago.
Connection
What is the process to join Stillwater Testing?
To connect manually, open the console with F1 and type client.connect 168.100.162.13:29015. Or click Launch Rust on this page to open Rust through Steam and connect directly.