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Live Servers11,488 Players39,262 Populated3,199 Fresh wipes · 3h111 Scanevery 5 min

RS-4852Modded server

Stillwater Testing

Offline 168.100.162.13:29015 checked 1d ago

vanillamoddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#4,852
top 22%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75109:0013:0016:0020:0023:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608009:0013:0016:0020:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 18:31 UTC9d ago 3 – running 2
Thu 1 Oct, 15:42 UTC13d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC14d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC16d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on Stillwater Testing?

Stillwater Testing is offline at this moment; the last signal was 28 hours ago. Over seven days it averaged 0, and the highest point was 3. The busiest point in the last 48 hours was 10:00 UTC, when it averaged 1 players.

Where does Stillwater Testing sit in the rankings?

On player hours across seven days, Stillwater Testing is #4,852, inside the top 22% of all ranked servers.

Server tags and lists

Where does Stillwater Testing show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Stillwater Testing among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Stillwater Testing?

Published by Stillwater Testing for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on Stillwater Testing?

Stillwater Testing runs a procedural map of size 5,000 with seed 1383972055, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

What settings and rules does Stillwater Testing use?

No gather rate is given in the name Stillwater Testing. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. It claims vanilla status: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Server info

What version is Stillwater Testing running?

Stillwater Testing uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Stillwater Testing?

Over the last two days, it ran at an average of 58 server fps, minimum 53. The maximum entities it carried was 148,381, covering buildings, deployables and the rest. Memory usage peaked at 5,973 MB. What players experience as lag comes from low fps and a rising entity count.

Where can Stillwater Testing be found?

A region is not published by Stillwater Testing. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 168.100.162.13:29015.

What is the uptime of Stillwater Testing?

Currently offline is Stillwater Testing, last seen 28 hours ago. The uptime it gives suggests a restart around 8 days 8 hours ago. Across the last 7 full days, it was online for 148 of 168 hours, or 88%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on Stillwater Testing?

Across recent wipes, the busiest times averaged 2 players. 43 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

When does Stillwater Testing wipe?

Wipes on Stillwater Testing follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 14 hours ago.

Connection

What is the process to join Stillwater Testing?

To connect manually, open the console with F1 and type client.connect 168.100.162.13:29015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166652
Build Running game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.