RS-14461Modded server
Test Server Alpha
Offline 169.1.180.45:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test Server Alpha?
Currently, Test Server Alpha is offline; the last sighting was 6 days 14 hours ago. Its seven-day average is 1 players, with a peak of 1.
How is Test Server Alpha ranked?
The last seven days of player hours place Test Server Alpha at #14,461, in the top 65% of ranked servers.
Tags, lists, and filters
Where does Test Server Alpha show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Test Server Alpha: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Test Server Alpha?
The game's server browser reads the tags that Test Server Alpha publishes: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): Running game build 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Test Server Alpha?
Test Server Alpha uses a procedural map, which the game generates.
Which settings and rules apply on Test Server Alpha?
You will not find a gather rate in the name Test Server Alpha. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What is the Rust version on Test Server Alpha?
On Windows, Test Server Alpha operates Rust network protocol 2634 and build 167058. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Test Server Alpha?
A region is not published by Test Server Alpha. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 169.1.180.45:28015.
How reliable is Test Server Alpha?
Currently offline is Test Server Alpha, last seen 6 days 14 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. It was first observed by Top Rust Servers on 7 October 2026.
Wipe cycle
On what schedule does Test Server Alpha wipe?
The record holds too few wipes to determine Test Server Alpha's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 15 hours ago.
Connection
What are the steps to join Test Server Alpha?
To connect manually, open the console with F1 and type client.connect 169.1.180.45:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.