RS-15901Modded server
RCE TAKEOVER
Online 170.23.127.203:25565 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on RCE TAKEOVER?
RCE TAKEOVER is showing 0 players on 200 slots right now. The average over the last seven days comes to 0 players.
How is RCE TAKEOVER ranked?
On player hours across seven days, RCE TAKEOVER is #15,901, inside the top 72% of all ranked servers.
Server tags and lists
Where does RCE TAKEOVER show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include RCE TAKEOVER: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on RCE TAKEOVER?
The game's server browser reads the tags that RCE TAKEOVER publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp200 (Max players): There are 200 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on RCE TAKEOVER?
The map on RCE TAKEOVER is procedural, size 3,000, seed 2345976, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on RCE TAKEOVER?
You will not find a gather rate in the name RCE TAKEOVER. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server info
What Rust version is RCE TAKEOVER on?
Rust network protocol 2634 and build 167781 is what RCE TAKEOVER runs, on Linux. The protocol must match for you to join; Steam will update your game.
Is RCE TAKEOVER lag-free?
Its average server fps over the last 48 hours was 232, with a low of 141. Its entity count reached 44,206, including buildings, deployables and all other objects. At its highest, it consumed 1,757 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Where can RCE TAKEOVER be found?
There is no region published by RCE TAKEOVER. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 170.23.127.203:25565 is its address.
What is the uptime of RCE TAKEOVER?
RCE TAKEOVER is online at the moment. The uptime it gives suggests a restart around 12 hours ago. It spent 145 of the last 168 hours online across 7 days, giving 86% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
What can you expect on wipe day on RCE TAKEOVER?
Across recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does RCE TAKEOVER wipe?
Not enough wipe data exists yet to identify the rhythm of RCE TAKEOVER. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 14 hours ago.
How to join
What are the steps to join RCE TAKEOVER?
To connect manually, open the console with F1 and type client.connect 170.23.127.203:25565. Or click Launch Rust on this page to open Rust through Steam and connect directly.