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Live Servers11,712 Players85,170 Populated4,159 Fresh wipes · 3h173 Scanevery 5 min

RS-4870Modded server

Hardcore

Online 170.23.61.207:11352 checked 12m ago

moddedoxide
Connect
Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#4,870
top 22%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC4d ago 3 – running 0
Wed 7 Oct, 08:47 UTC7d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC8d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC9d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC10d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Hardcore?

On 100 slots, Hardcore has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 3. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 2 players.

Where does Hardcore sit in the rankings?

On player hours across seven days, Hardcore is #4,870, inside the top 22% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Hardcore?

These Top Rust Servers lists count Hardcore among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Hardcore?

Published by Hardcore for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which map is running on Hardcore?

Hardcore runs a procedural map of size 4,000 with seed 7777, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does Hardcore run for rules and settings?

No gather rate is given in the name Hardcore. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is Hardcore on?

Rust network protocol 2634 and build 167781 is what Hardcore runs, on Linux. The protocol must match for you to join; Steam will update your game.

How well does Hardcore perform?

The last 48 hours saw it average 56 server fps, never going under 24. The maximum entities it carried was 174,043, covering buildings, deployables and the rest. At its highest, it consumed 3,834 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Hardcore?

A region is not published by Hardcore. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 170.23.61.207:11352 is its address.

How reliable is Hardcore?

Right now, Hardcore is up and running. Based on the uptime it reports, the last restart was roughly 25 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 4 October 2026.

Wipe cycle

What can you expect on wipe day on Hardcore?

Across recent wipes, the busiest times averaged 2 players. 14 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.

How often does Hardcore wipe?

No next wipe can be predicted for Hardcore, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 4 days 12 hours ago.

Joining the server

What are the steps to join Hardcore?

To connect, start Rust, hit F1, and enter client.connect 170.23.61.207:11352. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players Player slots: 100.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.