RS-15973Modded server
Mark VI Vanilla
Offline 172.240.236.94:21531 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Mark VI Vanilla?
Mark VI Vanilla is offline at this moment; the last signal was 12 days 3 hours ago.
How is Mark VI Vanilla ranked?
On player hours across seven days, Mark VI Vanilla is #15,973, inside the top 70% of all ranked servers.
Tags and filters
Where does Mark VI Vanilla show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Mark VI Vanilla: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Mark VI Vanilla?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Mark VI Vanilla publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Mark VI Vanilla?
A procedural map of size 4,250 with seed 1, created by the game, is in use on Mark VI Vanilla. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on Mark VI Vanilla?
You will not find a gather rate in the name Mark VI Vanilla. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on Mark VI Vanilla?
Rust network protocol 2633 and build 165217 is what Mark VI Vanilla runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the server location for Mark VI Vanilla?
There is no region published by Mark VI Vanilla. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 172.240.236.94:21531 is its address.
What is the uptime of Mark VI Vanilla?
Mark VI Vanilla is offline now; the last time it was seen was 12 days 3 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
When does Mark VI Vanilla wipe?
The record holds too few wipes to determine Mark VI Vanilla's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 36 days 9 hours ago.
Joining the server
What are the steps to join Mark VI Vanilla?
To connect manually, open the console with F1 and type client.connect 172.240.236.94:21531. Or click Launch Rust on this page to open Rust through Steam and connect directly.