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Live Servers11,675 Players61,951 Populated3,737 Fresh wipes · 3h151 Scanevery 5 min

RS-8266Modded server

A Shockbyte Rust Server

Offline 172.240.87.58:28015 checked 6h ago

moddedoxide
Connect
Players now
0/ 125
0% full
7-day average
0
peak 1
Rank
#8,266
top 37%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75115:0016:0017:0015:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020015:0016:0017:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct11 Oct12 Oct13 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:23 UTC3d ago 1 – running 1
Fri 9 Oct, 17:53 UTC4d ago 1 – 1.1 days 1
Thu 8 Oct, 03:28 UTC5d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this moment; the last signal was 6 hours ago. Over seven days it averaged 0, and the highest point was 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 1 players.

How is A Shockbyte Rust Server ranked?

Ranked #8,266 on seven-day player hours, A Shockbyte Rust Server is in the top 37% of all ranked servers.

Tags, lists, and filters

Where does A Shockbyte Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include A Shockbyte Rust Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp125 (Max players): Player slots: 125; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

Which map is running on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,700, seed 1130370125, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does A Shockbyte Rust Server run for rules and settings?

No gather rate is given in the name A Shockbyte Rust Server. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.

Server info

What is the Rust version on A Shockbyte Rust Server?

Rust network protocol 2634 and build 167781 is what A Shockbyte Rust Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

How well does A Shockbyte Rust Server perform?

Over the last two days, it ran at an average of 128 server fps, minimum 121. The maximum entities it carried was 140,594, covering buildings, deployables and the rest. At its highest, it consumed 3,303 MB of memory. What players experience as lag comes from low fps and a rising entity count.

Where can A Shockbyte Rust Server be found?

There is no region published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 172.240.87.58:28015.

What is the uptime of A Shockbyte Rust Server?

The server A Shockbyte Rust Server is down at the moment, with its last appearance 6 hours ago. Going by its reported uptime, it restarted about 1 hours ago. Across the last 4 full days, it was online for 52 of 96 hours, or 54%. It was first observed by Top Rust Servers on 8 October 2026.

Wipe schedule

What happens on wipe day on A Shockbyte Rust Server?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 0 hours after it began.

When does A Shockbyte Rust Server wipe?

No next wipe can be predicted for A Shockbyte Rust Server, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 3 days 1 hours ago.

Joining the server

How can I connect to A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 172.240.87.58:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp125
Max players Player slots: 125.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.