RS-8240Modded server
Hex Dev
Online 172.93.160.200:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:02 UTC1d ago | – | – | running | 1 |
| Sun 11 Oct, 18:44 UTC2d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC11d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC14d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC15d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC17d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC25d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC27d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Hex Dev?
Hex Dev is showing 0 players on 40 slots right now. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 14:00 UTC, with an average of 1 players.
Where does Hex Dev sit in the rankings?
On player hours across seven days, Hex Dev is #8,240, inside the top 37% of all ranked servers.
Server tags and lists
Where does Hex Dev appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Hex Dev among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Hex Dev?
The game's server browser reads the tags that Hex Dev publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on Hex Dev?
A procedural map of size 5,250 with seed 1337, created by the game, is in use on Hex Dev. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Fallout Vault 117 Map.
What does Hex Dev run for rules and settings?
The name Hex Dev does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Hex Dev running?
Rust network protocol 2634 and build 167781 is what Hex Dev runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Hex Dev perform?
Over the last two days, it ran at an average of 19 server fps, minimum 5. The maximum entities it carried was 141,652, covering buildings, deployables and the rest. Memory usage peaked at 4,924 MB. Players feel lag when fps drops and entities increase.
What is the server location for Hex Dev?
A region is not published by Hex Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 172.93.160.200:28015.
What is the uptime of Hex Dev?
Right now, Hex Dev is up and running. Going by its reported uptime, it restarted about 10 hours ago. Across the last 7 full days, it was online for 66 of 168 hours, or 39%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
What happens on wipe day on Hex Dev?
Across recent wipes, the busiest times averaged 2 players. 7 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 67% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.
When does Hex Dev wipe?
No next wipe can be predicted for Hex Dev, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 45 hours ago.
Connection
How can I connect to Hex Dev?
Use the console: open Rust, press F1, and type client.connect 172.93.160.200:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.