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Live Servers11,718 Players76,128 Populated4,013 Fresh wipes · 3h179 Scanevery 5 min

RS-15919Modded server

HyperNode | Rust Development Server

Offline 172.96.160.200:7700 checked 7d ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC9d ago 0 – running 0
Sun 20 Sep, 07:10 UTC24d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is HyperNode | Rust Development Server?

HyperNode | Rust Development Server is offline at this moment; the last signal was 7 days 5 hours ago. The average over the last seven days comes to 0 players.

How is HyperNode | Rust Development Server ranked?

Ranked #15,919 on seven-day player hours, HyperNode | Rust Development Server is in the top 72% of all ranked servers.

Tags and filters

Where does HyperNode | Rust Development Server appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find HyperNode | Rust Development Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on HyperNode | Rust Development Server?

The game's server browser reads the tags that HyperNode | Rust Development Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What is the map on HyperNode | Rust Development Server?

HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does HyperNode | Rust Development Server run for rules and settings?

No gather rate is given in the name HyperNode | Rust Development Server. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

About the server

What Rust version is HyperNode | Rust Development Server on?

Rust network protocol 2634 and build 166652 is what HyperNode | Rust Development Server runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of HyperNode | Rust Development Server?

There is no region published by HyperNode | Rust Development Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 172.96.160.200:7700.

What is the uptime of HyperNode | Rust Development Server?

HyperNode | Rust Development Server is offline now; the last time it was seen was 7 days 5 hours ago. Across the last 7 full days, it was online for 15 of 168 hours, or 9%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on HyperNode | Rust Development Server?

The average busiest count over recent wipes is 0 players. 1 hours after the latest wipe, the crowd hit its peak.

On what schedule does HyperNode | Rust Development Server wipe?

The record holds too few wipes to determine HyperNode | Rust Development Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 5 hours ago.

Connection

What is the process to join HyperNode | Rust Development Server?

Use the console: open Rust, press F1, and type client.connect 172.96.160.200:7700. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://hypernode.gg/.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.