Top Rust ServersObservatory · live
Live Servers11,685 Players68,616 Populated3,914 Fresh wipes · 3h164 Scanevery 5 min

RS-12058Modded server

RustSServer

Online 173.17.20.188:28015 checked 8m ago

vanillamoddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#12,058
top 54%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:28 UTC FW11d ago 3 – running 0
Sun 27 Sep, 20:58 UTC16d ago 3 halved by day 1 4 days 2
Mon 21 Sep, 00:45 UTC22d ago 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on RustSServer?

On 10 slots, RustSServer has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1.

What is the ranking of RustSServer?

On player hours across seven days, RustSServer is #12,058, inside the top 54% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry RustSServer?

These Top Rust Servers lists include RustSServer: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RustSServer?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags RustSServer publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on RustSServer?

RustSServer uses a procedural map, which the game generates.

What settings and rules does RustSServer use?

The name RustSServer does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is inactive.

Server details

What Rust version is RustSServer on?

RustSServer uses Rust network protocol 2634 and build 166494 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can RustSServer be found?

There is no region published by RustSServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 173.17.20.188:28015.

How reliable is RustSServer?

Right now, RustSServer is up and running. It spent 167 of the last 168 hours online across 7 days, giving 99% uptime. It was first observed by Top Rust Servers on 20 September 2026.

Wipe details

What happens on wipe day on RustSServer?

Across recent wipes, the busiest times averaged 2 players. 22 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 50% of recent wipes. When the peak was not held, numbers fell below half by day 1.

When does RustSServer wipe?

No next wipe can be predicted for RustSServer, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 23 hours ago.

Connection

What is the process to join RustSServer?

To connect manually, open the console with F1 and type client.connect 173.17.20.188:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.