RS-3408Modded server
Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 19h. The force wipe · high confidence
Coming wipes
- T− 21d 19hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW13d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Wait...What? |Raid Bases and QOL Mods?
Wait...What? |Raid Bases and QOL Mods is showing 0 players on 50 slots right now. Its seven-day average is 1 players, with a peak of 7. The busiest point in the last 48 hours was 23:00 UTC, when it averaged 2 players.
What is the ranking of Wait...What? |Raid Bases and QOL Mods?
The last seven days of player hours place Wait...What? |Raid Bases and QOL Mods at #3,408, in the top 15% of ranked servers.
Server tags and lists
Where does Wait...What? |Raid Bases and QOL Mods show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Wait...What? |Raid Bases and QOL Mods: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Wait...What? |Raid Bases and QOL Mods?
The game's server browser reads the tags that Wait...What? |Raid Bases and QOL Mods publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): Running game build 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on Wait...What? |Raid Bases and QOL Mods?
A procedural map of size 4,050 with seed 1501002809, created by the game, is in use on Wait...What? |Raid Bases and QOL Mods. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on Wait...What? |Raid Bases and QOL Mods?
The name Wait...What? |Raid Bases and QOL Mods does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What Rust version is Wait...What? |Raid Bases and QOL Mods on?
Wait...What? |Raid Bases and QOL Mods uses Rust network protocol 2634 and build 166494 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Wait...What? |Raid Bases and QOL Mods perform?
Over the last two days, it ran at an average of 57 server fps, minimum 27. The maximum entities it carried was 121,338, covering buildings, deployables and the rest. At its highest, it consumed 4,529 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Wait...What? |Raid Bases and QOL Mods?
There is no region published by Wait...What? |Raid Bases and QOL Mods. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 173.225.104.218:28080.
How reliable is Wait...What? |Raid Bases and QOL Mods?
Wait...What? |Raid Bases and QOL Mods is online at the moment. Based on the uptime it reports, the last restart was roughly 10 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What can you expect on wipe day on Wait...What? |Raid Bases and QOL Mods?
Across recent wipes, the busiest times averaged 9 players. The peak of the latest wipe came 28 hours after it began.
On what schedule does Wait...What? |Raid Bases and QOL Mods wipe?
A single monthly wipe, the force wipe, is all Wait...What? |Raid Bases and QOL Mods does. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The present world has been live since 13 days 1 hours ago.
How to join
What is the process to join Wait...What? |Raid Bases and QOL Mods?
To connect manually, open the console with F1 and type client.connect 173.225.104.218:28080. Or click Launch Rust on this page to open Rust through Steam and connect directly.