Top Rust ServersObservatory · live
Live Servers11,602 Players50,287 Populated3,413 Fresh wipes · 3h114 Scanevery 5 min

RS-7248Modded server

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 10m ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#7,248
top 32%
Last wipe
12d ago
no schedule published
Next wipe
T− 22d 18h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. T− 22d 18hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Chicago Chill No-Decay?

On 50 slots, Chicago Chill No-Decay has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2. At 00:00 UTC it was busiest in the last 48 hours, averaging 1 players.

How is Chicago Chill No-Decay ranked?

On player hours across seven days, Chicago Chill No-Decay is #7,248, inside the top 32% of all ranked servers.

Server tags and lists

Where does Chicago Chill No-Decay appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Chicago Chill No-Decay: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Chicago Chill No-Decay?

Published by Chicago Chill No-Decay for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): There are 50 slots; ts12 (Group limit): No more than 12 players per team; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which map is running on Chicago Chill No-Decay?

The map on Chicago Chill No-Decay is procedural, size 4,250, seed 1583848389, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does Chicago Chill No-Decay run for rules and settings?

The name Chicago Chill No-Decay does not state a gather rate. A group holds at most 12 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.

Server info

What is the Rust version on Chicago Chill No-Decay?

On Windows, Chicago Chill No-Decay operates Rust network protocol 2634 and build 167058. The protocol must match for you to join; Steam will update your game.

How well does Chicago Chill No-Decay perform?

The last 48 hours saw it average 104 server fps, never going under 11. The maximum entities it carried was 105,837, covering buildings, deployables and the rest. Its memory use reached 3,379 MB at most. Players feel lag when fps drops and entities increase.

What is the location of Chicago Chill No-Decay?

There is no region published by Chicago Chill No-Decay. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 173.234.31.2:28035 is its address.

How reliable is Chicago Chill No-Decay?

Right now, Chicago Chill No-Decay is up and running. Based on the uptime it reports, the last restart was roughly 13 hours ago. Across the last 7 full days, it was online for 144 of 168 hours, or 86%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What happens on wipe day on Chicago Chill No-Decay?

Recent wipes saw an average peak of 3 players at their busiest. The peak of the latest wipe came 8 hours after it began.

When does Chicago Chill No-Decay wipe?

The only wipe Chicago Chill No-Decay sees is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. Its world was last replaced 12 days 5 hours ago.

Connection

What are the steps to join Chicago Chill No-Decay?

To connect, start Rust, hit F1, and enter client.connect 173.234.31.2:28035. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://logicservers.com/game-servers/rust.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167058,ts12,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp50
Max players There are 50 slots.
ts12
Group limit No more than 12 players per team.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167058
Build Game build: 167058.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.