Top Rust ServersObservatory · live
Live Servers11,499 Players36,505 Populated2,979 Fresh wipes · 3h93 Scanevery 5 min

RS-5244Modded server

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 7m ago

2x moddedcarbon
Connect
Players now
1/ 100
1% full
7-day average
0
peak 3
Rank
#5,244
top 23%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.511.5204:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC4d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW12d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC18d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC18d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC19d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC19d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC24d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on Always Small Maps 2x less decay?

Always Small Maps 2x less decay is showing 1 players on 100 slots right now. A seven-day average of 0 players was reached, peaking at 3. The busiest point in the last 48 hours was 22:00 UTC, when it averaged 1 players.

How is Always Small Maps 2x less decay ranked?

Ranked #5,244 on seven-day player hours, Always Small Maps 2x less decay is in the top 23% of all ranked servers.

Tags, lists, and filters

Where does Always Small Maps 2x less decay appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Always Small Maps 2x less decay among their servers: Rust servers with 2x gather rate and Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the tags on Always Small Maps 2x less decay?

Published by Always Small Maps 2x less decay for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on Always Small Maps 2x less decay?

The map on Always Small Maps 2x less decay is procedural, size 3,000, seed 1305954996, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does Always Small Maps 2x less decay use?

Gather rates on Always Small Maps 2x less decay are 2x, according to its own title. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC anti-cheat is active.

About the server

What Rust version is Always Small Maps 2x less decay on?

On Windows, Always Small Maps 2x less decay operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Always Small Maps 2x less decay perform?

Over the last two days, it ran at an average of 238 server fps, minimum 231. At its peak, it held 45,585 entities: everything from buildings to deployables and more. Its memory use reached 2,523 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Always Small Maps 2x less decay?

There is no region published by Always Small Maps 2x less decay. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 173.90.239.20:28015.

What is the uptime of Always Small Maps 2x less decay?

Always Small Maps 2x less decay is online at the moment. Based on the uptime it reports, the last restart was roughly 15 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 18 September 2026.

Wipe schedule

What can you expect on wipe day on Always Small Maps 2x less decay?

Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 14 hours after it began. Half the peak was held until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 2.

When does Always Small Maps 2x less decay wipe?

No next wipe can be predicted for Always Small Maps 2x less decay, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 6 hours ago.

Joining the server

How can I connect to Always Small Maps 2x less decay?

To connect, start Rust, hit F1, and enter client.connect 173.90.239.20:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167398
Build Running game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.